﻿using GameFramework;
using GameFramework.Event;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.GameFramework.Scripts.Runtime.DailyTask
{
    public sealed  class TaskAcrossDayeEventArgs :GameEventArgs
    {
        public static readonly int EventId = typeof(TaskAcrossDayeEventArgs).GetHashCode();

        public override int Id
        {
            get
            {
                return EventId;
            }
        }

        public TaskAcrossDayeEventArgs()
        {

        }

        public static TaskAcrossDayeEventArgs Create()
        {
            TaskAcrossDayeEventArgs taskAcrossDayeEventArgs = ReferencePool.Acquire<TaskAcrossDayeEventArgs>();
            return taskAcrossDayeEventArgs;
        }

        public override void Clear()
        {
        }
    }
}
